Section 1
The Lockward
Iron locks, confiscated ledgers, ash rivers, and the first seal.
Floors 1–5 · 18 chambers · 1210 XP
Floor 1
Intake Corridor
- Chamber 01Current
Cell Block Zero
Read the prison roster
SELECT+25 XPEnter → - Chamber 02Next up
Torchlight Archive
Name only what you need
Columns+30 XPEnter → - Chamber 03Locked
The Sorting Pit
Rank by threat level
ORDER BY+35 XPPreview → - Chamber 04Locked
Gate of Limits
Only a few may pass the grate
LIMIT+35 XPPreview →
Floor 2
Warden's Wing
Floor 3
Confiscation Vault
Floor 4
Ashen Depths
- Chamber 11Locked
Echo Gallery
Hear each crime once
DISTINCT+65 XPPreview → - Chamber 12Locked
Tithe Threshold
Only rich guilds pass
HAVINGGROUP BY+70 XPPreview → - Chamber 13Locked
Risk Brands
Stamp the threat class
CASE+75 XPPreview → - BossChamber 14Locked
Keyholder Throne
Who still holds a vault key
BossSubqueryINNER JOINORDER BY+120 XPPreview →
Floor 5
Gate of Seals
- Chamber 15Locked
Forgotten Cells
Names that never came
NULL+80 XPPreview → - Chamber 16Locked
Twin Ledgers
Merge two rolls
UNION+85 XPPreview → - Chamber 17Locked
Proof of Presence
Who still holds a torch
EXISTS+90 XPPreview → - Section BossChamber 18Locked
Lockward Seal
Close the first section
BossEXISTSNULLINNER JOINWHEREORDER BY+150 XPPreview →